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Edison Li
ROLE
ENGINE
DATE
Programmer
Unity
March 2023 - May 2023
Roads and River
- Rivers are generated using a greedy search based on the elevation change
- Roads utilize A* pathfinding to navigate through terrains and rivers
Main Contributor: Brett Odle
Procedural Terrain Generation
- Generating procedural terrain using a noise map and unity mesh renderer
- Generation includes set seed and can be controlled using a custom UI
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