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Procedural Generation

Programmer - Aidan Lara, Brett Odle

Procedural Generation

A project utilizing search algorithms for the generation of roads and rivers. The procedural generation is displayed using Unity's mesh render

ROLE

ENGINE

DATE

Programmer

Unity

March 2023 - May 2023

Roads and River

- Rivers are generated using a greedy search based on the elevation change
- Roads utilize A* pathfinding to navigate through terrains and rivers

Main Contributor: Brett Odle

Procedural Terrain Generation

- Generating procedural terrain using a noise map and unity mesh renderer
- Generation includes set seed and can be controlled using a custom UI

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